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I installed Linux CentOS 7 (like Oleg said above - thanks!) and it has zero problems seeing and utilizing all cores and memory per render. Solution - you can either settle for half the power of your specs and wait for Autodesk/Arnold to code up access to multiple NUMA nodes in the same instance, or leave Windows, which I did. Then belated running after him when he was flyng. So instead of seeing 256 buckets, I can only use 128 in any Arnold render - half the power of the system. Staying by his side while in hospital in a coma then abondoning him without a reason was hard to understand. So when you launch Maya, it will ONLY see and render using one Group (ie: 64 cores/128 threads instead of the 256 the system has). So for this server that is running Windows Server 2019, the OS will indeed recognize dual 64 cores and 256Gb of RAM, HOWEVER any program instance can only spawn to one of the Processor Groups. These Processor Groups also have their own memory group (local vs remote memory).
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Windows will limit any processors cores over 64 (128 threads) into their own Processor Groups. After quite a bit of research, it seems a limitation of the combination of the Windows code and Autodesk code.
